New Overkill Feature
Posted: 11/24/2000 2:07:46 AM
By: Comfortably Anonymous
Times Read: 1,966
0 Dislikes: 0
Topic: Raid on the Forest of Horrors
Had quite a few complaints about running into obscene amounts of certain monsters (Such as Ants) and not being able to fight them, regardless of how tough you are.

I added an additional feature to attack.asp so that when you hit a monster with more than enough damage to kill it, the additional damage will be applied to other monsters. (Sort of like chopping of the heads of five ants with one swing of your sword)

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New Overkill Feature
Posted: 11/24/2000 2:07:46 AM
By: Comfortably Anonymous
Times Read: 1,966
0 Dislikes: 0
Topic: Raid on the Forest of Horrors
(Oops, forgot to log in before posting that message)

Found that the original Overkill functionality made it TOO easy when fighting multiple monsters, so I toned it down just a bit.

Originally, when the Overkill process kicked in, it was an auto-hit to all other monsters. Too easy, so I made it so that each additional monster gets a chance to block the attack (Simple THAC0 calculation). If the monster loses, you hit it like normal. However, if it wins, then the monster sucessfully blocks the attack, and the monsters remaining hit points are subtracted from the total overkill hit points that are left to be 'distributed' to the other monsters.

It makes the game more balanced for fighting multiple monsters, but still leaves a bit of a challenge. You should now have a chance to survive when encountering 79 ants! :)
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